October 29, 2025
Wednesday of Week 10
Topics of the day
- Problem spaces
- Minimax
Suggested readings
- Sections 3.1.3, 4.4 from George Luger, Artificial Intelligence, 5e
- Sections 3.1.3, 4.4 from George Luger, Artificial Intelligence, 6e
Online references
- State space search (en.wikipedia.org)
- Minimax (en.wikipedia.org)
- Minimax in AI/games (don't miss link to part 2) (www.cprogramming.com)
Questions and exercises
- Searching a "state space" is a little different from the kinds of graph searching we've done with Dijkstra's algorithm and A*. What's the biggest difference?
- Pick a two-player face-to-face game such as tic-tac-toe or checkers or othello or connect 4 or something like that. What data would have to be stored in a "state" of the game you chose?
Assignments
Upcoming
- Homework 5 due (03 Nov)
- Project 3: A* due (05 Nov)
- Project 4: Database out (05 Nov)