Topics

Topics
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11 Jan T/1
13 Jan R/1 Introductions, administrivia, Agents and environments
18 Jan T/2 Problems and problem spaces, Informed search 2.0-2.1, 3.0-3.2 3.1-3.4, 3.5.1
20 Jan R/2 Branch and bound, A* revisited, Admissibility and informedness, Optimal search 3.3-3.6 3.5
25 Jan T/3 Search, continued 3.7
27 Jan R/3 Minimax revisited 4.0-4.1 5.1-5.2
01 Feb T/4 Game day
03 Feb R/4 Representing game states, actions, Evaluating and improving heuristics, Real time/time constrained AI, Stochastic, partially observable games 4.3-4.4 5.5-5.6
08 Feb T/5 Project 1 implementation design
10 Feb R/5 Alpha-beta pruning, Fuzzy logic 4.2, 8.0-8.3 5.3, 14.7.3
15 Feb T/6 Fuzzy logic continued, Bayesian reasoning revisited 8.4 13.1-13.2
17 Feb R/6 Entropy, Decision trees, linear models 10.4-10.5, 10.6-10.7 18.3-18.6
22 Feb T/7 Entropy and ID3 continued
24 Feb R/7 ID3 cont'd
01 Mar T/8 Theorem proving, Math proofs, Propositional logic, Predicate logic, Unification 5.0-5.2, 5.3-5.4 7.1-7.5, 9.2
15 Mar T/10 Noisy channel model, Hidden Markov models 13.6, 13.9 15.1-15.3
17 Mar R/10 HMMs and noisy channel model continued
22 Mar T/11 Training and testing, Supervised learning, Evaluating models 10.0-10.3 18.1-18.2
24 Mar R/11 Genetic algorithms 12.2-12.3 4.1.4
29 Mar T/12 Genetic algorithms continued
31 Mar R/12 Neural networks, Perceptron models 11.0-11.4 18.7-18.7.2
05 Apr T/13 Multilayer neural networks, Backpropagation 11.5-11.6 18.7.3-18.7.5
07 Apr R/13 Ethics of AI classifiers, self-driving cars
12 Apr T/14 Backpropagation continued
14 Apr R/14 Genetic-neural programming, Planning problems, Planning as search 14.0-14.2, 14.3 10.1, 10.2
21 Apr R/15 Planning algorithms, Intelligent agents, Production systems 7.1-7.3, 7.4.2, 14.4 9.3, 10.3-10.5, 11.1
26 Apr T/16 Responsive agents, emergent systems
28 Apr R/16 Planning: monolithic systems vs emergent behaviour